![]() ![]() Doing so saves resources, although for buildings it may be a lot slower than constructing a new one. Villagers can repair buildings, siege weapons, and ships. ![]() This means the first Villager works three times as fast as any additional one and that it is more efficient to split Builders up when constructing multiple buildings, unless a key building has to be constructed quickly (e.g. If t is the time required for one Villager to construct a building, and n is the number of Villagers used, the building time will be 3 t n + 2. Multiple Villagers can be used to construct a building faster. Bombard Tower (unavailable to several civilizations).Keep (unavailable to several civilizations).Villagers can construct the following buildings: In most of the games, however, wild animals have no resources attached to them, meaning task assigned "villagers" are unable to harvest any resources. As such, in some customized or megarandom maps, they can collect (most likely) food from wild animals carcasses when the resource is available. ^Note that villagers only become the task assigned "villagers" when attacking. This has the side effect of making the Hand Cart upgrade less effective than it should be, improving gather rates by only a few percent. While Villagers can collect at the listed 0.53 for brief periods of time, over the long term, they will average a collection rate of 0.44, even if modified in the Scenario Editor to move instantly. Together, these two factors lower the default Farm collection rate, even when optimally placed, to around 0.32/second.ĭespite the listed gather rate, Farms seem to have a hidden maximum production rate of 0.44 food per second. This also does not account for travel time to and from the nearest Mill or Town Center, further lowering the collection rate. * Note that the listed Farm gather rate is only while harvesting Farmers also spend a substantial amount of time walking about the Farm, during which no food is collected, lowering the net collection rate substantially. Villagers gathering food from a Wild Boar in Age of Empires II: Definitive Edition. The table below shows all gathering rates in descending order. Villagers gather resources from different sources at a different speed. For example, if a miner carrying 10 gold is tasked to collect from a Farm, he will be turned into a farmer, but will still carry 10 gold (which has to be dropped-off at a Mining Camp), and will only drop this gold the moment they begin collecting from a Farm. If a Villager is carrying any resources upon switching a role, the Villager will continue carrying that resource until they begin to collect a resource from a different resource type. Also, the fisherman will retain any food they held while being a Hunter, despite the fact that hunters are able to carry much more food than Fishermen (i.e if the hunter was carrying 35 food, the Fisherman will be able to drop-off 35 food at the Docks). This is relevant because it enables hunters to drop-off food at a Dock, which is otherwise impossible for hunters to do. For example, a Hunter will immediately be turned into a Fisherman if tasked to collect fish, even without interacting with the fish. ![]() Villagers are immediately assigned a new role as soon as they are given a new task, without having to interact with the resource, unit or building that they are tasked to. Repairs buildings, ships, and siege weapons. Kills and gathers food from non-herdable animals, like Deer and Wild Boars. Herds herdable animals near a Town Center or Mill, and gathers food from them. Gathers food from fish schools near the shore. Accordingly, their titles and icons will change to the corresponding task they are currently completing.Ĭreated by default attacks enemy units, structures, and wild animals. Villagers may be assigned with different tasks. Spanish Villagers with Supremacy receive a strong boost to their combat stats, making them viable for combat in the early Imperial Age. While they perform ineffectively in combat conditions and cease their tasks when attacked, a few can be useful when positioned in the rear of an army, enabling them to repair damaged mechanical siege weapons or construct military buildings to reinforce an army. The only economic unit to be either male or female, a newly created Villager is randomly assigned gender at the Town Center.Īll civilizations, except for the Chinese and Mayans (who start with six and four Villagers, respectively), begin a standard game with three Villagers. Villagers are the backbone of every civilizations' economy, performing key tasks such as resource gathering and building construction. ![]() The Villager is an economic unit in Age of Empires II that can be trained at the Town Center. Gather resources Construct buildings Repair buildings, ships, siege weapons “ ![]()
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